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I worked on:
- Figuring out how multiplayer works in Unity using relay, lobby, Netcode for GameObjects.
- Through experimentation of ServerRpcs, ClientRpcs, I implemented health bars, screens, placeable objects visable from any player's perspective and sometimes only on the host.
- Developed a comprehensive combat system where specific combinations of player types are required to effectively damage enemies. The system includes various interactive mechanics, such as a collaborative tapping minigame synchronized across both players' screens, encouraging coordinated gameplay to defeat enemies.
This project was my first time creating a multiplayer game using a lobby system. This game's entire purpose was a proof of concept to pitch to a game dev studio, they wanted a game that would have had non-verbal communication and that those players could understand each other no matter what country they were from.