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Rhythmic Override

Work 2



This project was my first time creating a multiplayer game using a lobby system. This game's entire purpose was a proof of concept to pitch to a game dev studio, they wanted a game that would have had non-verbal communication and that those players could understand each other no matter what country they were from.

Tags:

Unity C# PC Team Project

Development Process

Combat System

This combat system requires for the players that are indicated on the enemy's head to attack it, once the players have done it with the proper enemy's genre type then a Tapping minigame comences that is synchronized with the players who have performed the attack.

Pinging Mechanic

Synchronized the ping icon mechanic, where you can inform the other players where to go.

Healthbars and Usernames

I created a system for healthbars and usernames by identifying players through their skins and assigning player data based on an index. I used PlayerDataHolders to manage UI positioning and fixed bugs related to disconnections by comparing player skin IDs. I also synced player health using NetworkVariables and ServerRPCs to ensure updates were handled correctly.

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