Copied!

⚠️ Click/Tap images to view in full size ⚠️

Snow Day



This project was made in a team of 5 with Unity and it was my first time working with the children demographic, the concept was made to attempt to try to minimize stress in them. During the research I have discovered that children can be unpredictable but they all share curiousity and a sense of wonder.

We had to work with an additional restriction by not needing controllers because the client wanted more accessibility since not every headset comes with controllers. The player can choose to interact with the animals, snow and the environment while playing.

Tags:

Unity C# PC/VR Team Project

Development Process

Bird AI

The AI was made by introducing the behavior tree as an execution method which I also used as an example to plan the sequences pre-emptively in a flowchart. Having a main script that manages to switch between six scripts including BirdBT controlling actions such as flying, checking if it's being looked at, and enabling petting interactions if specific conditions are met. The scripts utilize techniques like boxcasting for detection and Quaternion.Slerp for smooth rotation transitions while flying.

Snow Shader

Testing Plan

A testing plan was made to ensure that the game was made according to our target demographic's needs. The plan included a usability testing where we had to find any game breaking bugs during gameplay, if the game was too convoluting, confusing or if it was simple enough for them to quickly learn the mechanics, and, most importantly, if the game was fun to play. Furthermore, A/B testing determined the best color schemes and most favorable UI elements.

Back to my projects