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BlockSWAP

Work 2



The game was made in Unity, trying to complete a game jam on itch.io but unfortunately time ran out. I persistently kept working with this project.

Tags:

Unity C# PC Personal Project
Download on Itch.io

Development Process

Checkpoint system

Each flag sends out its transform when reached to the respawn logic script. The transform is saved so the player will always respawn there, even when pressing R.

Switching to different dimension

When pressing SPACE you are able to switch to a different realm. It was mostly simple to code, just activating/deactivating certain objects with their respective tags (Beige/Purple) depending on the current state.

Death Particles

These particles are instantiated when the player touches the box collider of these deadly objects.

Oscillating platforms, spikes & win condition

Overall a challenging experience, it definitely might be fun but tough. You would need to die a bunch of times in order to eventually succeed.

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