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I worked on:
- Drew the tilemap and most of the 2D assets.
- I was apart of the Agile/SCRUM team management, where I participated in sprint reviews, milestone planning and the creation of the Game Design Document.
- Constructed my own Maps and level designs with full freedom.
- Item Shop mechanic and dialogue (with specific triggers) coded and implemented.
The game was created with GameMaker in 7 weeks by a 4-person team. Being the team's artist was my primary responsibility, although I additionally did some programming and design work on top of that.
The game is set in a post-apocalyptic environment, with a protagonist named "Cheff" trying to save people's lives and cure the plague.