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Mumory



"Mumory" was made with Unity in a 3-man team in a 3 months time window. My main roles in the team were programming and art.


A mobile game about Dr. Aletta Jacob's journey and struggles throughout her life based on research collected in the Groninger museum. The target audience are students.

Tags:

Unity C# Android Team Project

Development Process

Quick Time Event

This iteration mainly was used when having to do chores as the protagonist Aletta Jacob. inspired by the "skill check" mechanic from Dead By Daylight. Our target audience still wanted some type of gameplay even if this project was mainly a story driven game that's why I decided to create this element. I also implemented a system of positive/negative reinforcements for them to better understand on what they were doing wrong and right.

Method which disables icons once button is pressed

When this method is activated then it makes sure that the closest instance of an icon gets disabled, since some icons in the game were instantiated I had to make this script to have a way to disable them.

Quick Time Event (second variation)

Fully functioning QTE iteration which also was a mechanic in the game used as one of the minigames. The text and healthbar change is also coded in. Target audience prefered this variation when testing, it became a pain reliever when there was a much more simple interaction (just tapping the button repeatedly) rather than timing everything on the first instance.

ShakeSequence()

When this method is called then the camera shakes for 0.5 seconds, magnitude is the variable for how strong the random displacement of the camera is. For the target audience it was actually a relief because from this camera shake they understood that something was wrong when they tried doing the tasks, so this helped them into focusing on trying something else.

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