-
I worked on:
- Evaluation & concepting research, trying to understand what our demographic wants and bringing out value to the target audience with intriguing gameplay.
- The minigames and some interactions fully coded & iterated.
- Created multiple 3D models with their own unique textures using Blender. Most objects were directly modelled around from what Aletta Jacobs had in her actual room in real life.
"Mumory" was made with Unity in a 3-man team in a 3 months time window. My main roles in the team were programming and art.
A mobile game about Dr. Aletta Jacob's journey and struggles throughout her life based on research collected in the Groninger museum. The target audience are students.